Journals and Magazines

Journals and Magazines

2018

Maria Inês Maia and José Paulo Leal, EmoSpell, a Morphological and Emotional Word Analyzer, Journal Information, Vol 9, 2018, issue 1, DOI: 10.3390/info9010001

2017

Barreira, J., Bessa, M., Barbosa, L., & Magalhaes, L. (2017). A Context-Aware Method for Authentically Simulating Outdoors Shadows for Mobile Augmented Reality. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/TVCG.2017.2676777

Campos, R., Dias, G., Jorge, A. M., & Nunes, C. (2017). Identifying top relevant dates for implicit time sensitive queries. Information Retrieval Journal, 20(4), 363–398. https://doi.org/10.1007/s10791-017-9302-1

Giesteira, B., Mesquita, J., Fernandes, M., & Silva, A. (2017). Framework 4 Relief Pictograms. International Journal of Interdisciplinary Social and Community Studies, 12(2), 1–11. https://doi.org/10.18848/2324‐7576/CGP

Giesteira, B., & Ros, M. (n.d.). Responsive Website versus Mobile Application. International Journal of Technology, Knowledge and Society, 13(2), 1–13.

Jin, C., Davies, M., & Campisi, P. (2017). Embedded Systems Feel the Beat in New Orleans: Highlights from the IEEE Signal Processing Cup 2017 Student Competition. IEEE Signal Processing Magazine, 34(4), 143–170. https://doi.org/10.1109/MSP.2017.2698075

Martins, J., Gonçalves, R., Branco, F., Barbosa, L., Melo, M., & Bessa, M. (2017). A multisensory virtual experience model for thematic tourism: A Port wine tourism application proposal. Journal of Destination Marketing & Management, 6(2), 103–109. https://doi.org/10.1016/j.jdmm.2017.02.002

Otebolaku, A. M., & Andrade, M. T. (2017). Context-Aware Personalization Using Neighborhood-Based Context Similarity. Wireless Personal Communications, 94(3), 1595–1618. https://doi.org/10.1007/s11277-016-3701-2

Quelhas Brito, P., Stoyanova, J., & Coelho, A. (2017). Augmented reality versus conventional interface: Is there any difference in effectiveness? Multimedia Tools and Applications, 1–30. https://doi.org/10.1007/s11042-017-4658-1

Viana, P., & Pinto, J. P. (2017). A collaborative approach for semantic time-based video annotation using gamification. Human-Centric Computing and Information Sciences, 7(1), 13. https://doi.org/10.1186/s13673-017-0094-5

Viana, P., & Soares, M. (2017). A Hybrid Approach for Personalized News Recommendation in a Mobility Scenario Using Long-Short User Interest. International Journal on Artificial Intelligence Tools, 26(2), 1760012:1-29. https://doi.org/10.1142/S0218213017600120

2016

Bernardes, G., Cocharro, D., Caetano, M., & Davies, M. (2016). A Multi-Level Tonal Interval Space for Modelling Pitch Relatedness and Musical Dissonance. Journal of New Music Research. Retrieved from http://dx.doi.org/10.1080/09298215.2016.1182192

Bernardes, G., Cocharro, D., Guedes, C., & Davies, M. (2016). Harmony Generation Driven by a Perceptually Motivated Tonal Interval Space. ACM Computers in Entertainment: Special Issue on Musical Metacreation.

Brito, P. Q., & Pratas, J. (2016). Online brochures: relationship between message strategies and communicated attributes. Anatolia, 27(1), 47–57. https://doi.org/10.1080/13032917.2015.1083208

Caetano, M., Kafentzis, G. P., Mouchtaris, A., & Stylianou, Y. (2016). Full-Band Quasi-Harmonic Analysis and Synthesis of Musical Instrument Sounds with Adaptive Sinusoids. Applied Sciences: Special Issue on Audio Signal Processing, 6(5). Retrieved from http://www.mdpi.com/2076-3417/6/5/127

Campos, R., Dias, G., Jorge, A., & Nunes, C. (2016). GTE-Rank: A time-aware search engine to answer time-sensitive queries. Information Processing & Management, 52(2), 273–298. https://doi.org/10.1016/j.ipm.2015.07.006

Castro, H., Monteiro, J., Pereira, A., Silva, D., Coelho, G., & Carvalho, P. (2016). Cognition Inspired Format for the Expression of Computer Vision Metadata. Multimedia Tools and Applications, 75(24), 17035–17057. https://doi.org/10.1007/s11042-015-2974-x

Cruz, A., Paredes, H., Fonseca, B., Martins, P., & Morgado, L. (2016). Collaboration in 3D virtual worlds : a protocol for case study research. EAI Endorsed Transactions on Future Intelligent Educational Environments, No 2, Vol. 6, 151521–151521. https://doi.org/10.4108/eai.27-6-2016.151521

Fernandes, L. M. A., Matos, G. C., Azevedo, D., Nunes, R. R., Paredes, H., Morgado, L., … Cardoso, B. (2016). Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype. Behaviour & Information Technology, 35(11), 907–918. https://doi.org/10.1080/0144929X.2016.1232754

Gebhardt, R., Davies, M., & Seeber, B. (2016). Psychoacoustic Approaches for Harmonic Music Mixing. Applied Sciences, 6(5), 123. https://doi.org/10.3390/app6050123

Jesus, D., Coelho, A., & Sousa, A. A. (2016). Layered Shape Grammars for Procedural Modelling of Buildings. Vis. Comput., 32(6–8), 933–943. https://doi.org/10.1007/s00371-016-1254-8

Melo, M., Barbosa, L., Bessa, M., Debattista, K., & Chalmers, A. (2016). Context-aware HDR video distribution for mobile devices. Multimedia Tools and Applications, 1–19. https://doi.org/10.1007/s11042-016-3940-y

Morgado, L., Paredes, H., Fonseca, B., Martins, P., Almeida, Á., Vilela, A., … Santos, A. (2016). A bot spooler architecture to integrate virtual worlds with e-learning management systems for corporate training. Journal of Universal Computer Science, 22(2), 271–297.

Otebolaku, A. M., & Andrade, M. T. (2016). User context recognition using smartphone sensors and classification models. Journal of Network and Computer Applications, 66, 33–51. https://doi.org/10.1016/j.jnca.2016.03.013

Vasconcelos-Raposo, J., Bessa, M., Melo, M., Barbosa, L., Rodrigues, R., Teixeira, C. M., … Sousa, A. A. (2016). Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample. Presence, 25(3), 191–203. https://doi.org/10.1162/PRES_a_00261

2015

Andrade, M. T., & Costa, T. S. da. (2015). Gaze-Based Personalized Multi-View Experiences. Journal of Media & Mass Communication, 1(1), 43–49. https://doi.org/10.12720/jmmc.1.2.43-49

Beyls, P., Bernardes, G., & Caetano, M. (2015). earGram Actors: An Interactive Audiovisual System Based on Social Behavior. Journal of Science and Technology of the Arts, 7(1), 43–54. https://doi.org/10.7559/citarj.v7i1.142

Melo, M., Bessa, M., Barbosa, L., Debattista, K., & Chalmers, A. (2015). Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study. EURASIP Journal on Image and Video Processing, 2015(1), 44. https://doi.org/10.1186/s13640-015-0094-1