Journals and Magazines

Journals and Magazines


Maria Inês Maia and José Paulo Leal, EmoSpell, a Morphological and Emotional Word Analyzer, Journal Information, Vol 9, 2018, issue 1, DOI: 10.3390/info9010001


Barreira, J., Bessa, M., Barbosa, L., & Magalhaes, L. (2017). A Context-Aware Method for Authentically Simulating Outdoors Shadows for Mobile Augmented Reality. IEEE Transactions on Visualization and Computer Graphics.

Campos, R., Dias, G., Jorge, A. M., & Nunes, C. (2017). Identifying top relevant dates for implicit time sensitive queries. Information Retrieval Journal, 20(4), 363–398.

Giesteira, B., Mesquita, J., Fernandes, M., & Silva, A. (2017). Framework 4 Relief Pictograms. International Journal of Interdisciplinary Social and Community Studies, 12(2), 1–11.‐7576/CGP

Giesteira, B., & Ros, M. (n.d.). Responsive Website versus Mobile Application. International Journal of Technology, Knowledge and Society, 13(2), 1–13.

Jin, C., Davies, M., & Campisi, P. (2017). Embedded Systems Feel the Beat in New Orleans: Highlights from the IEEE Signal Processing Cup 2017 Student Competition. IEEE Signal Processing Magazine, 34(4), 143–170.

Martins, J., Gonçalves, R., Branco, F., Barbosa, L., Melo, M., & Bessa, M. (2017). A multisensory virtual experience model for thematic tourism: A Port wine tourism application proposal. Journal of Destination Marketing & Management, 6(2), 103–109.

Otebolaku, A. M., & Andrade, M. T. (2017). Context-Aware Personalization Using Neighborhood-Based Context Similarity. Wireless Personal Communications, 94(3), 1595–1618.

Quelhas Brito, P., Stoyanova, J., & Coelho, A. (2017). Augmented reality versus conventional interface: Is there any difference in effectiveness? Multimedia Tools and Applications, 1–30.

Viana, P., & Pinto, J. P. (2017). A collaborative approach for semantic time-based video annotation using gamification. Human-Centric Computing and Information Sciences, 7(1), 13.

Viana, P., & Soares, M. (2017). A Hybrid Approach for Personalized News Recommendation in a Mobility Scenario Using Long-Short User Interest. International Journal on Artificial Intelligence Tools, 26(2), 1760012:1-29.


Bernardes, G., Cocharro, D., Caetano, M., & Davies, M. (2016). A Multi-Level Tonal Interval Space for Modelling Pitch Relatedness and Musical Dissonance. Journal of New Music Research. Retrieved from

Bernardes, G., Cocharro, D., Guedes, C., & Davies, M. (2016). Harmony Generation Driven by a Perceptually Motivated Tonal Interval Space. ACM Computers in Entertainment: Special Issue on Musical Metacreation.

Brito, P. Q., & Pratas, J. (2016). Online brochures: relationship between message strategies and communicated attributes. Anatolia, 27(1), 47–57.

Caetano, M., Kafentzis, G. P., Mouchtaris, A., & Stylianou, Y. (2016). Full-Band Quasi-Harmonic Analysis and Synthesis of Musical Instrument Sounds with Adaptive Sinusoids. Applied Sciences: Special Issue on Audio Signal Processing, 6(5). Retrieved from

Campos, R., Dias, G., Jorge, A., & Nunes, C. (2016). GTE-Rank: A time-aware search engine to answer time-sensitive queries. Information Processing & Management, 52(2), 273–298.

Castro, H., Monteiro, J., Pereira, A., Silva, D., Coelho, G., & Carvalho, P. (2016). Cognition Inspired Format for the Expression of Computer Vision Metadata. Multimedia Tools and Applications, 75(24), 17035–17057.

Cruz, A., Paredes, H., Fonseca, B., Martins, P., & Morgado, L. (2016). Collaboration in 3D virtual worlds : a protocol for case study research. EAI Endorsed Transactions on Future Intelligent Educational Environments, No 2, Vol. 6, 151521–151521.

Fernandes, L. M. A., Matos, G. C., Azevedo, D., Nunes, R. R., Paredes, H., Morgado, L., … Cardoso, B. (2016). Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype. Behaviour & Information Technology, 35(11), 907–918.

Gebhardt, R., Davies, M., & Seeber, B. (2016). Psychoacoustic Approaches for Harmonic Music Mixing. Applied Sciences, 6(5), 123.

Jesus, D., Coelho, A., & Sousa, A. A. (2016). Layered Shape Grammars for Procedural Modelling of Buildings. Vis. Comput., 32(6–8), 933–943.

Melo, M., Barbosa, L., Bessa, M., Debattista, K., & Chalmers, A. (2016). Context-aware HDR video distribution for mobile devices. Multimedia Tools and Applications, 1–19.

Morgado, L., Paredes, H., Fonseca, B., Martins, P., Almeida, Á., Vilela, A., … Santos, A. (2016). A bot spooler architecture to integrate virtual worlds with e-learning management systems for corporate training. Journal of Universal Computer Science, 22(2), 271–297.

Otebolaku, A. M., & Andrade, M. T. (2016). User context recognition using smartphone sensors and classification models. Journal of Network and Computer Applications, 66, 33–51.

Vasconcelos-Raposo, J., Bessa, M., Melo, M., Barbosa, L., Rodrigues, R., Teixeira, C. M., … Sousa, A. A. (2016). Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample. Presence, 25(3), 191–203.


Andrade, M. T., & Costa, T. S. da. (2015). Gaze-Based Personalized Multi-View Experiences. Journal of Media & Mass Communication, 1(1), 43–49.

Beyls, P., Bernardes, G., & Caetano, M. (2015). earGram Actors: An Interactive Audiovisual System Based on Social Behavior. Journal of Science and Technology of the Arts, 7(1), 43–54.

Melo, M., Bessa, M., Barbosa, L., Debattista, K., & Chalmers, A. (2015). Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study. EURASIP Journal on Image and Video Processing, 2015(1), 44.