Books, Chapters & SI

Books, Chapters & SI

Book Chapters

2017

Giesteira, B., & Pereira, E. (2017). HCI4D Guidelines for Interactive Content. In Emerging Trends, Techniques, and Tools for Massive Open Online Course (MOOC) Management. IGI Global.

Melo, M., Bessa, M., Debattista, K., & Chalmers, A. (2016). HDR Video on Small Screen Devices. In A. Chalmers, P. Campisi, P. Shirley, & I. G. Olaizola (Eds.), High Dynamic Range Video: Concepts, Technologies and Applications (pp. 173–188). Academic Press 2017. https://doi.org/10.1016/B978‐0‐12‐809477‐8.00009‐1

Otebolaku, A. M., & Andrade, M. T. (2018). Context-Aware Personalization for Mobile Services. In Encyclopedia of Information Science and Technology, Fourth Edition (pp. 6031–6042). IGI Global. https://doi.org/10.4018/978‐1‐5225‐2255‐ 3.ch524

Paiva, J. C., Leal, J. P., & Queirós, R. A. P. de. (2017). Design and Implementation of an IDE for Learning Programming Languages Using a Gamification Service. In Gamification-Based E-Learning Strategies for Computer Programming Education (pp. 295–308). https://doi.org/10.4018/978‐1‐5225‐1034‐5.ch014

2015

Correia, A., Fonseca, B., Paredes, H., Martins, P., & Morgado, L. (2016). Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap. In Y. Sivan (Ed.), Handbook on 3D3C Platforms (pp. 403–440). Springer International Publishing.

Morgado, L. (2015). Ingress : potencialidades pedagógicas de um jogo georreferenciado de realidade alternativa em rede. In Inovação e formação na sociedade digital: ambientes virtuais, tecnologias e serious games (pp. 151–164). Santo Tirso, Portugal: Whitebooks.

Edited Books and Journal SI

2017

Beck, D., Allison, C., Morgado, L., Pirker, J., Khosmood, F., Richter, J., & Gütl, C. (2017). Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings. Springer.

Carvalho, C. V. de, Escudeiro, P., & Coelho, A. (2016). Serious Games, Interaction and Simulation: 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016 (Vol. 176). Springer.

2016

Colin, A., Morgado, L., Johanna, P., Dennis, B., Jonathon, R., & Gütl, C. (2016). Immersive Learning Research Network – Second International | Colin Allison | Springer (1st ed., Vol. 1). Santa Barbara, CA, USA.

Colin, A., Morgado, L., Pirker, J., Dennis, B., Richter, J., & Gütl, C. (2016). iLRN 2016 Santa Barbara – Workshop, Short Paper and Poster Proceedings from the Second Immersive Learning Research Network Conference (2nd ed., Vol. 1). Graz, Austria: Technischen Universität Graz.

Viana, P., Chambel, T., Bove, V. M., Strover, S., & Thomas, G. (2016). Special Issue on “Immersive Media Experiences””, MTAPS: Multimedia Tools and Applications (Vol. 75, Issue 20).